Each character now has a glow around them, which should make it easier to spot your past lives in the levels, especially on some of the new darker maps.
The gold/silver now floats in the spot where the enemy was destroyed instead of falling to the ground. This produced a really cool stereoscopic effect, but also introduced a new challenge: how do you collect the gold/silver when an enemy dies in a higher up place? Our solution: give the player the ability to super jump.