Tuesday, 10 December 2013

Floating Gold & Super Jump

Although our focus has been on polishing, tweaking and bug fixes, we did take some time this week to add a few new features into the game.

Each character now has a glow around them, which should make it easier to spot your past lives in the levels, especially on some of the new darker maps.


The gold/silver now floats in the spot where the enemy was destroyed instead of falling to the ground. This produced a really cool stereoscopic effect, but also introduced a new challenge: how do you collect the gold/silver when an enemy dies in a higher up place? Our solution: give the player the ability to super jump.


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