Wednesday, 16 April 2014

Acid Now Makes Time Rifters Enemies Glow Green

Enemies should glow green when hit with acid. It seems so obvious, but we didn't think about it until Doug was watching me play recently and he noticed that I couldn't tell whether or not I had hit the enemies with acid. It was a small change but it made a large and satisfying impact on the game.

This is one of our 'duh' moments where we wonder why we didn't think of it sooner. It is one of those situations where working harder or faster wouldn't have made a difference, instead we just had to wait for a spark to trigger the idea.


Wednesday, 9 April 2014

Time Rifters Laser Gun & Double-Slit Experiment

The laser gun is another brand new weapon that we've added to Time Rifters. The base weapon is pretty powerful but add upgrades like wave damage, shoot through multiple enemies, and acid to cause even more destruction.


We thought a double-slit upgrade (as explained in the Dr Quantum - Double Slit Experiment video) would be perfect for the laser gun. Our plan was for the gun to emit a wave that causes damage to any enemy it collides with, however the combination of the long-range laser and short-range double-slit upgrade are not as much fun as we hoped. We still want to have the double-slit in the game, we just need to find the best way to use it. Any suggestions?


Wednesday, 2 April 2014

Time Rifters new particle weapon with proton & electron upgrades!

We recently changed our focus from level design to working on the weapons and upgrades.

We now have a close range weapon that features a neutron base, with proton and electron upgrades that add additional damage and range.


We are still exploring what to call it. Some ideas we've had are Atom Smasher, Atomic Crusher, Atom Destroyer, Atomic Ball, and Particle Ball.

Would love to hear your thoughts and suggestions, what do you think this weapon should be called?


Wednesday, 5 March 2014

Bioluminescent Tree: From Concept To Completion

While browsing Reddit we came across this amazing photo and immediately wanted to experience it in VR.

As an homage to the screen door effect, the level walls are floor to ceiling screens with raining pixels bringing them to life.

Next it was on to building the perfect tree (yeah, you can use your climbing skills on it :) ).


Wednesday, 19 February 2014

Printer Levels

We were intrigued by the idea of a level that worked like a 3D printer. Our vision included walls covered with the spawning blocks that would "print" enemies in certain patterns.

Here's what we came up with:

For the second level, we upped the ante and turned the printer into a twisted donut!


Saturday, 15 February 2014

Time Rifters Soundtrack

We've received lots of requests from people wanting a copy of the Time Rifters soundtrack. We really enjoyed collaborating with talented musicians to create custom music that we are proud of.

Our philosophy has always been to release as much free content as possible; the more positivity we put out, the more we get back. We are happy to share that the Time Rifters Soundtrack is now on YouTube!

Time Rifters Soundtrack

Game development is progressing well, with our main focus continuing to be on level creation. Screenshots of the new levels will be shared soon.