Monday, 15 September 2014

Developer Discussion on Time Rifters DK2 Demo Features

We're in the process of submitting the Time Rifters DK2 demo to Oculus Share. Doug & I discuss some of the new features in the video below:

Topics include:
- Player Re-centering
- Render Modes
- DK2 Options
- Control Schemes
- Customizable Keys
- Razer Hydra Integration

For more updates and announcements check out our Steam Page and/or follow Time Rifters on Twitter.

~ Jackie

Wednesday, 30 July 2014

Time Rifters DK2 Update & Steam Store Page Images

For those that might be wondering, we're still waiting for our Oculus Rift DK2 to arrive. Our order was placed at 2:53 pm PDT on day 1 (March 19), so hopefully it'll be in the next shipment.

We've recently finished creating the images for our Steam store page. After trying out a few different concepts that didn't work, we created a dark futuristic image that we really liked but decided it was missing the brightness that our current branding has.

We took the futuristic and cinematic feeling from the dark picture and combined it with the brightness of our current branding, and created the new Time Rifters image:

~ Jackie

Friday, 11 July 2014

Time Rifters Let's Replay Audio & Time Warping Clones

In the last update we mentioned that players are now able to record a play through of an episode as the first two time clones. We've now added the ability to record audio commentary, making the Let's Replay functionally complete.

As part of the audio component we added a microphone visualizer to show the Let's Replay recorder that their voices are being recorded. Those playing a Let's Replay will also see the visualizer as it is displayed above the head of the time clone that is speaking.

While playing through the game we noticed that it felt like something was missing at the end of the episode, since the other time clones where just standing around. We made a small change so that the other time clones will now time warp back to the clone room at the end of an episode.

~ Jackie

Monday, 30 June 2014

Time Rifters Let's Replay & NPlay Maintenance

Just a quick update....

Besides the Oculus DK2 integration, the last big task that we have on our Time Rifters to do list is the Let's Replay system, which we've begun to implement. We can now record a play through using just 2 clones, as well as the ability to play alongside that recording using the other 2 clones. Our focus is now on the audio recording/playback as well as the Steam Workshop integration.

We've also spent some time recently performing maintenance and increasing performance on our NPlay servers which host our games BeGone and InvinciCarOnline.

~ Jackie

Thursday, 12 June 2014

Time Rifters: Sunk Costs

A recent Freakonomics podcast said "... people fall prey to what economists call sunk costs, once you've invested a lot in something you hang on to it even though it's not worth anything".

With one arena left to design, we decided to make a zombie graveyard. We bought the assets and spent time designing the arena, modifying textures to match our style, adding features like bioluminescent trees and grass, ensuring the gravestones glowed, etc

The Freakonomics podcast summed it up perfectly "... it would have been so easy to say, okay, it's not exactly perfect, let's just keep going".

We found ourselves with a choice to make; do we stick with an okay arena that we've already invested time and money into and try to make it work, or do we scrap it all and start from scratch. We chose to create a brand new, clean and simple arena, that we are excited about.

It's extremely difficult to walk away from something that you've invested time, money and heart into, but in our opinion, this is a skill that is required in order to be successful.

~ Jackie