Monday, 5 August 2013
VR Jam - Day 4
Here’s the first look at our main character and one of the in-game weapons. We found both in the Unity Asset Store, and are using them as inspiration for the level art style.
This is an Oculus Rift view of the model:
The next couple of days are going to be spent focusing on expanding the actual gameplay logic, level art style, and control schemes.
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