We've received some requests to include more enemies that aren't blocks in the game. Here are a couple of non-block mechanics that have been implemented in some new levels we've been working on.
The original cave level (Episode 1, Arena 3) was one of our favorite arenas, at least up until now. Once again your characters are exploring the caves but this time they will encounter a giant worm-like creature inspired by the 90's movie Tremors.
Sticking with the nostalgic, we have also introduced a door mechanic similar to one that would be found in the NES game Contra.