Tuesday 19 November 2013

Where It All Starts

Since the start menu is the very first thing the player sees we wanted it to be memorable and functional (especially in the Rift). Our initial thoughts were to have the player spawn in a walkable area featuring a 3D Time Rifters logo, the game credits and 2 doors that would lead you to separate options and level selection rooms.


One major improvement that was made to the original design is that the options and level select are no longer in separate rooms,  instead we have created interactive platforms where parts of the floor are buttons that when stepped on activate holographic walls.


I didn't think we would top the Caves level so quickly, but this is definitely our newest favorite area.