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Monday, 30 June 2014
Time Rifters Let's Replay & NPlay Maintenance
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Just a quick update.... Besides the Oculus DK2 integration, the last big task that we have on our Time Rifters to do list is the Let's...
Thursday, 12 June 2014
Time Rifters: Sunk Costs
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A recent Freakonomics podcast said "... people fall prey to what economists call sunk costs, once you've invested a lot in somethi...
Thursday, 5 June 2014
Time Rifters: Switching Gameplay Styles
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We originally thought that Time Rifters would have a long gameplay style, where the player continuously levels up as they progress through e...
Friday, 23 May 2014
Time Rifters Microsite & Completed Clone Room
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It's definitely been a busy couple of weeks. We recently launched a Time Rifters microsite at TimeRifters.net . The new site combines ...
Thursday, 1 May 2014
Time Rifters Clone Room Re-Design
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For easier navigation we always try to have the player moving forward, which also has the added bonus of being more comfortable in VR (less ...
Friday, 25 April 2014
Quadruple Rocket Launcher
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Being in VR and watching a rocket fly past, with its fiery tail and whoosh noise, is what made a rocket launcher one of the top weapons on o...
Wednesday, 16 April 2014
Acid Now Makes Time Rifters Enemies Glow Green
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Enemies should glow green when hit with acid. It seems so obvious, but we didn't think about it until Doug was watching me play recently...
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