Enemies should glow green when hit with acid. It seems so obvious, but we didn't think about it until Doug was watching me play recently and he noticed that I couldn't tell whether or not I had hit the enemies with acid. It was a small change but it made a large and satisfying impact on the game.
This is one of our 'duh' moments where we wonder why we didn't think of it sooner. It is one of those situations where working harder or faster wouldn't have made a difference, instead we just had to wait for a spark to trigger the idea.
The laser gun is another brand new weapon that we've added to Time Rifters. The base weapon is pretty powerful but add upgrades like wave damage, shoot through multiple enemies, and acid to cause even more destruction.
We thought a double-slit upgrade (as explained in the Dr Quantum - Double Slit Experiment video) would be perfect for the laser gun. Our plan was for the gun to emit a wave that causes damage to any enemy it collides with, however the combination of the long-range laser and short-range double-slit upgrade are not as much fun as we hoped. We still want to have the double-slit in the game, we just need to find the best way to use it. Any suggestions?